When a player attempts to dispossess an opposition player to stop an attack progressing.
- A Defensive duel is always paired to an Offensive Duel from the player of another team.
Successful: Yes / No
If the defensive player stopped the progression of the attacking player with the ball and didn't commit a foul, the defensive duel is considered won (and the linked offensive duel is considered lost). See the full definition in Offensive Duel.
Examples of a won defensive duel:
- defending player dispossesses the attacker
- defending player kicks the ball out
- the attacker stays with the ball, but the defender forces him to go back
If a defending player lets the attacking player progress with the ball, it's considered a lost defensive duel (and a won Offensive duel for the player with the ball, see Offensive duel for more details).
Outcome: Clearly won (API tagId 703) / Clearly lost (API tagId 701) / Neutral (API tagId 702)
A less sophisticated algorithm for defining the outcome of the duel. If the next action of the duel is one of the players in the duel, the duel is assigned a clearly won value to this player and a clearly lost value for his opponent. All other cases are neutral.
Anticipation (API tagId: 20): Yes / No
A defensive player is positioning himself better to reach the ball first. Used together with the Beaten to the ball attribute in a corresponding Offensive duel.
Defensive duels / 90 minutes
Number of defensive duels normalized per 90 minutes.
Defensive duels won (%)
Percentage of won defensive duels.