Offensive Duel (Attacking duel)
A ground Duel for the player in possession of the ball.
- When the attacking player uses their ability and skill in an attempt to pass an opponent, this is also a Dribble.
- However, when the player in possession is required to protect the ball with his body, although this is an offensive duel, it is not a Dribble.
- Offensive duels can happen anywhere on the pitch, including inside a player’s own penalty area.
- An offensive duel is always paired to an Defensive duel from the player of another team.
Successful: Yes / No
- If the next action following the duel is by the same offensive player and that action is closer to the opponent’s goal, or;
- If the duel was a dribble and it's followed by a touch of an attacking teammate closer to the opponent goal (i.e. successful forward pass for the attacking player from a dribble), or:
- If the duel ended in a foul from the defensive player
The scenarios above result in an offensive duel won. Everything else qualifies as an offensive duel lost (and a won Defensive duel for a defender).
Outcome: Clearly won (API tagId 703) / Clearly lost (API tagId 701) / Neutral (API tagId 702)
A less sophisticated algorithm for defining the outcome of a duel. If the next action of the duel is one of the players in the duel, the duel is assigned a clearly won value to this player and a clearly lost value for his opponent. All other cases are neutral.
Beaten to the ball (API tagId: 601): Yes / No
A defensive player positions himself better to reach the ball first. Used together with the Anticipation attribute in a corresponding Defensive duel.
Offensive Duels / 90
Number of offensive duels normalized per 90 minutes.
Offensive Duels %
Percentage of successful offensive duels.